Welcome to The Only Constant - Video Collective Blog / Discussion Board

Hello all and welcome to The Only Constant video collective blog. We are The Only Constant, a collective of emerging video and filmmakers based in London. Our ethos is to challenge visual taboos and create forward thinking moving images. Our aim? To rant, rave and INSPIRE.

If you would like to get involved in the discussions on our blog, get involved in our collective or submit work for our Video Is The Only Constant screening and open discussion evenings at Corsica Studios please contact us on: theonlyconstant@ymail.com

Wednesday, 27 January 2010

Video Is The Only Constant Feb 3rd 2010: Justin Harris

Justin Harris, Pinhole Video

Technological convergence has altered the characteristics of existing media creating a massive field of availability through a single screen. Within this interface there is a parallel between the structures of content and the formal qualities of the medium itself. This relationship has developed as both content and format have changed from analogue to digital. In general the removal of distance produced by the varying boundaries of the screen could be said to relate to the complexity of the merge of various types of digital content. In older lens based media all parts are exposed simultaneously. The image has since moved on to being produced through sequential scanning, circular in radar and a series of interlaced lines in television. This reflects a change from the static to variable image in digital representation.

A graduate from Kent Institute of Art and Design at Canterbury, Justin Harris works in visual effects and traditional art media. Commercially he started in web graphics after his degree, changing over to CG as he became more interested in incorporating 3d elements into his videos. In 2007 he worked as a junior artist on a Walden Media film before moving to a Young and Rubicam Agency as a modeler and texture artist. This was followed by an opportunity to work as vfx supervisor on a short film which he chose not to pursue in order to continue working on 3d and personal projects.


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